Tuesday 5 November 2013

Reflective Practise #2 - A Rake!

Course in General
The course has gotten better over the past week, we got a letter for then London Trip two weeks before we went, which is a vast improvement over the previous trip.
The projects have improved too since we entered the Pathway stage, we are now heading into the direction we want to and begin able to use our own skills instead of being forced to use a medium we dislike. 
I've accepted the use of other materials more now.


2D/3D - A Rakes ProgressWe have begun a new project based on the eight 'Rake's Progress' Paintings.
We have to adapt the paintings into either a Graphic Novel or a Newspaper Article.
I believe we are allowed to use any medium we wish and adapt the story into our own version.
We aren't allowed to directly use the characters or the exact scenes, but we can adapt them into a new variation.
So far, I've had a few ideas that I've jotted down, one with the characters being robots and conveying a message of "Even if you upgrade your appearance, you're still the same underneath."
One idea I've had that I really like is that Rake's Progress is an old school video game, and that the Rake is the son of a well-known video game hero who is suddenly discontinued by the company that makes him, and in turn, he 'dies'.
The son, who could be called Rakeman Jr or something along those lines, would inherit his dads game and fame, but when he becomes the hero, he spends less time doing what he needed to do in his game and instead spend the time buying expensive graphics and NPCs.
Half way through, the coders of the game, undercover as a sort of Bailiff, apprehends the hero and threatens to remove his hero status from the game and reduce him to nothing but broken code, until the sidekick of the original Rakeman comes in and stops them, but the Rakeman has had the status removed already and his code was breaking down quickly.
Rakeman than attempts to regain his heroism by forcing a crossover with a villain from another game, an old hag. In return for some profit, Rakeman would 'fakely' defeat the hag and be seen as a hero.
This unravels when Rakeman gets in a bet with another character, a Highwayman from an RPG, who says if he loses the bet, Rakeman will forever have his hero status stripper, and he would become a glitching mess within hours.
Rakeman loses, causing him to spiral into madness, he is surrounded by NPC's begging him to help with their problems, but since he's not a hero anymore, Rakeman cracks under the pressure and becomes nothing more than a stuttering glitch.
The story ends with Rakeman in a broken code vault with several other glitches, the sidekick from the original game stays at his side, even though her being there would put her code at risk due to the other glitches.

This idea is inspired by the movie 'Wreck-It Ralph', mainly in the way that when the games offline, the characters have a life 'after work', which could be portrayed through the Rakemans hi jinx and downfall, causing his game to turn upside down.
This idea would also fit well with my pathway, as I want to do Illustration in Video Games as a career path, so doing the character designs for the graphic novel would be fun and also help me develop.

Personal Project - Super Sketch Quest
Since the last update, I've reworked Sketch's design, making him much more anatomically correct (By my art style, anyway), making him look a lot less like a generic Mario clone and also adding some smaller details, such as a backpack and little trims on his coat etc.

I also experimented with different design colours, which could be used for alternate skins in-game.

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