Tuesday 9 October 2012

Computer Games Project - Character Inspirations



My main inspirations for the character of Bombface Jerry stem from several existing video game characters and some real life inspirations.

.Sonic the Hedgehog (Inspired part of his look and personality, specifically his spikes on his head.)
.Rayman (Clothing and personality inspiration.)
.Crash Bandicoot (Inspired his origins of being an experiment and his grin.)
.Dynamite Headdy (Inspired Jerry’s ability to detach his head.)

The bomb as a head idea stemmed from what I planned to call my video game company if I ever started one. (TNT Studios)
The name of ‘Jerry’…I honestly have no idea how I thought of it.
I just thought ‘Bombface Jerry’ had a nice ring to it.

Jerry’s story progression is inspired by the classical hero cliché, where the hero starts out weak and far from his full potential, but as he does his quest, his true nature and power is revealed through tough times, encouraging allies, physical torment and a sense of nobility about reaching his ultimate goal.







Red stemmed from several inspirations, not as many video game character inspirations, but still a few.

.Luigi (Although the opposite sex, Red also stays at the sideline while her hero takes the glory, but at times, she has to rise to the challenge and help Jerry out of bother personally, just like how Luigi has to help Mario at times when Mario is out of his own league.)
.Red Riding Hood (If this inspiration isn’t obvious, you should feel ashamed of yourself.)

Red is very much inspired by one of my real life friends, who is a person who loves punk-related media and takes no shit from anyone.
While not a carbon copy of my friend, Red portrays a lot of similar qualities.
Reds backstory of being bullied is also based on my own, which involves being shunned and hated for something you love, but overcoming the hate and being a stronger person for it, but while I’m somewhat on the middle of the confidence scale, Red is overly confident.
Her first name stems from Red Riding Hood, and Ryder, while sounding like ‘Riding’, is actually inspired by a character from Batman called Jack Ryder.
Her real first name, Scarlett, is another word for ‘Red’.





NOTE: This design is an older design.
Captain Lockjaw had a heap of inspiration, and is probably my most developed character so far.

.Admiral Razorbeard from Rayman (This inspiration actually clicked on through my sub-conscious while drawing the first design of Lockjaw, I didn’t notice until I has finished.)
.Dr Robotnik from Sonic (This one is hidden in Lockjaws design until later on in the game when you discover Lockjaw is a talented mechanic who can build immense machines to use for his disposal.
A little of Dr Robotnik’s hate for purity and good is also slightly inspired for Lockjaws personality.)
.Bowser from Mario (Bowser inspired Lockjaws fire breathing ability, although Bowsers fire is natural.)
.Long John Silver from Treasure Planet (A little of his personality, speaking mannerisms and look rubbed off on lockjaw.)

Lockjaw was largely based on the voice I imagined to play him, Jim Cummings.
From the Moustache looking teeth to his mannerisms while speaking and moving, a lot of it was based on Jim Cummings and the characters he’s played in the past.
His name actually stems from an episode of Spongebob, but again, this actually lurked in my sub-conscious.
The character in Spongebob was called Lockjaw Jones, and for a while, this was the name for Captain Lockjaw until I saw the episode of Spongebob again and changed it.
Lockjaw itself is actually a type of disease in the jaw that stiffens the jaw muscles and causes them to lock at times. (Nasty.)
Lockjaws design is also inspired by Pirate-like features, especially having a large hat, a red colour scheme and a pegleg.
His pegleg was inspired by heavy-duty factory equipment, with a highly compressed pneumatic piston.
A missing hand being replaced with something is also a trait amongst Pirates, especially Captain Hook.
Lockjaw is probably one of the biggest plot points in the game, but I’ll keep that under wraps for when I actually get this game made. 

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