I did the first design for this character a while ago, but I redesigned him today after not being happy with the original concept.
I wanted General Richter to be a towering statue of a man who's both physically imposing and also tough looking, which I think the first design didn't portray very well.
Here's both the designs, the old one first and the new one second.
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- A Rakes Progress (22)
- Alternative Miss World (4)
- FMP (Foundation.) (35)
- Life Drawing (4)
- Pandora's Box (3)
- Personal Project/Mock FMP 2014 (11)
- Portfolio (1)
- Reflective Practise (4)
Saturday, 31 May 2014
Friday, 30 May 2014
FMP - Experimentation: Logo Design
I created a logo to use with this project, settling on the name OMICRON: VILLAINS .INC for the final project name.
I also thought after the project is finished, I could extend this project outside of college by creating a comic or even doing another story called OMICRON: BAND OF HEROES, which would be a prequel.
This is the logo I settled on; I wanted a logo that looked like a 70's-80's Sci-Fi themed show/film, so having a big gold plated logo helped to convey that.
I also did a variation for a prequel story that'd be done outside of the FMP.
I also thought after the project is finished, I could extend this project outside of college by creating a comic or even doing another story called OMICRON: BAND OF HEROES, which would be a prequel.
This is the logo I settled on; I wanted a logo that looked like a 70's-80's Sci-Fi themed show/film, so having a big gold plated logo helped to convey that.
I also did a variation for a prequel story that'd be done outside of the FMP.
FMP - Experimentation: Action Figure Packaging Mock-up.
I attempted to make an action figures packaging to tie in with the research I did into ReSaurus.
For the inspiration, I looked at the boxed action figures I owned and also looked at a few via the internet.
While the outcome is a tad plain and is very much a W.I.P, I could see it being sold on shelfs.
If I have the chance, I will do the back of the packaging too.
For the inspiration, I looked at the boxed action figures I owned and also looked at a few via the internet.
While the outcome is a tad plain and is very much a W.I.P, I could see it being sold on shelfs.
If I have the chance, I will do the back of the packaging too.
Monday, 26 May 2014
FMP - Research: Kenneth Lilly's ReSaurus Action Figure Development
Research: Kenneth Lilly. (Action Figure designer for ReSaurus.)
ReSaurus was a prominent action figure company from the early 90's till early 2000's, creating action figures for Sonic the Hedgehog, Resident Evil, Quake, Gex (Which unfortunately were never released.) and the one I'm mainly focusing on in this post, Crash Bandicoot.
Kenneth Lilly worked as a figure designer during the heyday of ReSaurus, creating the initial designs for Crash Bandicoot and Sonic the Hedgehog figures.
He also helped create a line of figures for Quake and Gex. (Which never got released.)
Another portfolio page for Crash Bandicoot. |
Infact, one of the action figure sheets, Dr N.Gin, was used for the next game in the series.
Dr. N.Gin's figure sheet, the arrows signify where the figures articulation is. |
I really like the look of these model sheets, they're really well made and easily portray how the figures would work. Plus, they could be used for anything, so added bonus.
I'd like to try doing something like this, which I could do by adding hinges and articulation points to my existing model sheets.
Here's a few more pieces from Kenneth Lilly.
Dr N.Brio's figure sheet. The figure was never made, but the design survived. |
Koala Kong. The figure was never made, but the design survived. |
Dingodile. This figure was made available in the second wave of figures. Again, I like the articulation points and detail. |
Accessories. Every action figure needs accessories. |
Amy Rose from the Sonic the Hedgehog Line of figures. |
Dr Eggman from the Sonic the Hedgehog figures. |
Sunday, 25 May 2014
FMP - Reflective Pratice (Kinda): Open-ended Project? Yep.
One thing I've aimed for with this project is keeping it very open ended.
Is this project a video game? Maybe.
Is this project a comic? Could be.
Is this Project a TV show/Movie? Why not?
Is this project a set of action figures? The skys the limit.
The pieces I've done so far, mainly the character model sheets and the designs could be interpretted in multiple ways.
Video games, animation, comics and action figures all use character sheets, and because of this, the art I'm doing could be used in many different ways.
I'm trying to fill all four types of output, which so far, I've done an animation for the TV Show/Movie outcome, and for the video game outcome, I could revamp the poster I'm making into a game cover.
For the comic outcome, I could do a front cover for a first issue, and for the action figure outcome, I could design a backing card (The cardboard part of an action figures packaging, which usually has a lot of information on it.) for the figures, and do both the front and back.
Is this project a video game? Maybe.
Is this project a comic? Could be.
Is this Project a TV show/Movie? Why not?
Is this project a set of action figures? The skys the limit.
The pieces I've done so far, mainly the character model sheets and the designs could be interpretted in multiple ways.
Video games, animation, comics and action figures all use character sheets, and because of this, the art I'm doing could be used in many different ways.
I'm trying to fill all four types of output, which so far, I've done an animation for the TV Show/Movie outcome, and for the video game outcome, I could revamp the poster I'm making into a game cover.
For the comic outcome, I could do a front cover for a first issue, and for the action figure outcome, I could design a backing card (The cardboard part of an action figures packaging, which usually has a lot of information on it.) for the figures, and do both the front and back.
FMP - Research: Milton Knight's Robotnik
Research: Milton Knight's Dr. Robotnik from Adventures of Sonic the Hedgehog.
(NOTE: I don't know what happened to the text on this post, sorry.)
Dr. Robotnik is the main antagonist of the Sonic the Hedgehog series, and in recent years, he's been called (NOTE: I don't know what happened to the text on this post, sorry.)
Dr. Eggman, but back in 1993, DIC was commissioned for a US Sonic the Hedgehog TV show.
The design of Dr. Robotnik in the games during the early 90's. Agruably, it's a very simple design, round in look and with very little cartoon to him. |
The model sheet for Dr. Robotnik, I really like Milton Knight's comments on how to create the character. |
The second sheet, focusing on his rotund body. Once again, I get a chuckle out of Knight's comments and guides to drawing the character. |
The character was rarely restricted to the round shape of his default pose, his body could be stretched into interesting poses and looks, but usually bounced straight back to fat afterwards. |
Dr. Doomcough is similar to this in my project, as he's also a ridiculed figure for his height, but still strikes fear into certain people.
Red Baron Robotnik, just something to leave you with. Plus I like the look of him here, kinda like Doomcough. |
FMP - Research: Doug TenNapel
Research - Doug TenNapel (Artist: Comics, video games and TV/Movies.)
He created Earthworm Jim, The Neverhood, and more recently Armikrog.He is one of my idols for the way he see's his work. His catchphrase and reason for his career is "I like to Draw.", and personally, I agree that could be the only thing that can explain someones art.
He always carries a sketchbook around with him that he fills with ideas, and he's filled hundreds of sketchbooks over the years. Whilst not every idea is used, some of his most famous creations, such as Earthworm Jim and The Neverhood started as small sketches in his books, and eventually he would develop further ideas for these creations in these sketchbooks.
His favored medium is either black sumi ink, which he uses in almost every comic and piece he creates, or clay, as he used in The Neverhood and more recently, Armikrog.
He's said to like using sumi ink as it's both controlled and crisp, but can also be really erratic, but not to the point of being bad. (He once used digital as a way of inking his comics, but said he 'felt like he was cheating on a lover', and quickly returned to sumi ink.)
When inking a comic, if the brush had excess ink on it, he'd use it to fill in the frame of the comic, making thick, black lines, and when the ink had ran thin, he'd return to the finer parts of the image.
The Neverhood, arguably Doug TenNapel's second most popular series. The characters and world were made entirely of clay. |
FMP - Character Design: Model Sheets #2 (Testing a professional layout.)
Susan Doomcough's Model Sheet. Same as above, with trying sheet numbers, visual aids and animator notes. |
Sunday, 18 May 2014
FMP - Final Piece: Villains .INC Poster WIP #1
NOTE: I currently don't have internet at home due to switching from Sky to PlusNet and something going wrong in the process.
We might not get it fixed until the end of next week, so blog posts will be very infrequent until then.
I'm creating a poster as one of my final pieces for this project, and I'm planning to get it printed in a commercial poster size. (A0)
FMP - Research: Character Sheets #1
This is Research.
I didn't create any of these pieces.
I'll be doing character sheets for one of my final pieces, so I looked into various character sheets from across the digitized world.
Leo A-Frame, created by LuigiL of deviantART. http://luigil.deviantart.com/art/Leo-A-Frame-Model-Sheet-327488603 I like the look of his characters and also the colours he uses. |
'Original Character', created by Asira-Chibara. http://arisa-chibara.deviantart.com/art/Original-character-model-sheet-ROUGH-Naga-371542776 |
Mindf**K byKen Capelli. (Found on FlickR) |
Scar's head from The Lion King. Drawn by Disneys Animation Department. I like the combination of sepia, blue, black and red colours on how they drew his head, it brings out the look of the character. |
Wasp Villain by AnnCocoPuff by deviantART. http://anncocopuff.deviantart.com/art/Wasp-Villainby-AnnCocopuff-Character-Model-Sheet-351178286 |
Character by Ocarian of Polycount.com |
Gadget Hackwrench from Chip n' Dale: Rescue Rangers. Drawn by Disney. |
Hot Rod from Transformers: The Movie (1984) Drawn by Toei Animation to help with animating the character. I like how refined it looks, which isn't a surprise from a Japanese animation company. |
Bluto from Popeye. Artist - Whoever drew Popeye. |
Jasper and Horace from 101 Dalmations. I really like how the characters look, and they're both very expressive. |
The Lad From Space Model Sheet by Kevinbolk of deviantART. http://kevinbolk.deviantart.com/art/The-Lad-From-Space-Model-Sheet-80915886 |
FMP - Character Design: Doomcough Model Sheet MKII
As you might recall with a previous post, I attempted a model sheet of Doomcough as a test to see if I could do a decent looking sheet.
I'm not entirely happy with the first sheet, Doomcoughs eyebrows were too big, he looked to slouched and the proportions weren't very good.
Also I think his cape is important too, which I left out.
Without further ado:
I followed my designs more closely whilst drawing this version, making sure to get his proportions more accurate and also adding the cape which makes him look bigger and more imposing.
I also designed an insignia for the back of his cape too which could also be used on his machines and stuff.
I'm hoping to have a model sheet for for all the characters, six villains and two heroes by the end of the project, so I should get a move on.
The first model sheet, I dubbed it MKI. |
Also I think his cape is important too, which I left out.
Without further ado:
Dr. Doomcough Concept MKII |
I also designed an insignia for the back of his cape too which could also be used on his machines and stuff.
I'm hoping to have a model sheet for for all the characters, six villains and two heroes by the end of the project, so I should get a move on.
Saturday, 17 May 2014
FMP - Experimentation: Flash Animation #1
NOTE: I don't know what us up with the random black squares around the edges of the animation at times, it's a bug I'm trying to fix on exports. |
In it, Doomcough calls for Susan over the intercom and the door opens, and when I continue the animation, Suzy comes out hugging a plushie of Justin covered in lipstick marks, to which Doomcough reacts negatively and tears it's head off, causing Suzy to cry.
Though when Doomcough says to her that soon she can have the real Justin, she instantly becomes happy and stands at Doomcoughs side.
I will continue this as I found it really fun, this three seconds took my several hours, but I think its good to give a sense of what the scene would look like.
Thursday, 15 May 2014
Tuesday, 13 May 2014
FMP - Research - Duck Dodgers! In the 24 and 1/2 CENTUARY!
Since Looney Tunes is one of my main inspirations, Duck Dodgers is even more ideal as it's Sci-Fi themed and also stars Marvin the Martian, one of the inspirational characters for Doomcough.
I'm looking at this show because I like how Looney Tunes characters move and act with their fluid animation
.
Also, this show is just downright hilarious.
FMP - Reflective Practice #1
I should have been doing this from the start, but I got a bit engrossed with work.
Anyway, here's my first reflective practice.
What I think has gone well so far?
I like my idea so far, it's very open and the stuff I've done already is really engaging and fun, whilst also challenging me with different stuff.
I'm also thinking the idea has longevity, and could be carried on after the project is finished.
What I think hasn't gone well so far?
So far, not much has gone wrong; I've been enjoying what I've been doing with little to no hassle.
What's my favourite piece so far?Although it's quite refined, this image is still one of my favourite images I've done.
Its pretty much exactly the mental image I have of the character on paper.
What techniques have I used so far?
I have used a variety of techniques so far, starting with Unipen drawings in my sketchbook.
I have used Faber-Castell Pencils to colour some of my concepts and with some others I've coloured them using Adobe Photoshop.
What's my favourite piece so far?Although it's quite refined, this image is still one of my favourite images I've done.
Its pretty much exactly the mental image I have of the character on paper.
Dr. Aldus Doomcough; The short, malicious and somewhat silly doctor of evil! |
I have used a variety of techniques so far, starting with Unipen drawings in my sketchbook.
I have used Faber-Castell Pencils to colour some of my concepts and with some others I've coloured them using Adobe Photoshop.
What I plan to do next?
I'm still jotting ideas on my sketchbook and I'm starting to develop experimental things like a comic page and character sheets.
I'll soon be picking which I want to pursue for a final piece.
Monday, 12 May 2014
FMP - Experimental Piece: Comic Page #1
One of the things I'm exploring for a final piece is a comic.
Using Batman and Archie Sonic as my inspiration, I quickly drew up a page.
I didn't finish the page, but since it's experimental, I can leave it as it is.
Using Batman and Archie Sonic as my inspiration, I quickly drew up a page.
I didn't finish the page, but since it's experimental, I can leave it as it is.
A coloured version I did in like five minutes; It was a way of seeing how the colours could look. Its slapdash, but it's an experimental piece. |
Sunday, 11 May 2014
FMP - Character Design - Character Model Sheet Test
Fun Fact: This is my 100th blog post.
Go me.
Go me.
"Woohoo." |
One of the things I'm thinking of doing is creating a model sheet for each character.
A model sheet is a page of a character, showing him/her in a front, side and back view.You can also do a quarter view, but that's a bit too difficult for me.
The purpose of the sheet can be used as reference for drawing the character, used as guidelines to create a 3D model, or just used for proportion or colour reference.
FMP - Character Design - Female Doctor Character
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