I did the first design for this character a while ago, but I redesigned him today after not being happy with the original concept.
I wanted General Richter to be a towering statue of a man who's both physically imposing and also tough looking, which I think the first design didn't portray very well.
Here's both the designs, the old one first and the new one second.
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- A Rakes Progress (22)
- Alternative Miss World (4)
- FMP (Foundation.) (35)
- Life Drawing (4)
- Pandora's Box (3)
- Personal Project/Mock FMP 2014 (11)
- Portfolio (1)
- Reflective Practise (4)
Saturday, 31 May 2014
Friday, 30 May 2014
FMP - Experimentation: Logo Design
I created a logo to use with this project, settling on the name OMICRON: VILLAINS .INC for the final project name.
I also thought after the project is finished, I could extend this project outside of college by creating a comic or even doing another story called OMICRON: BAND OF HEROES, which would be a prequel.
This is the logo I settled on; I wanted a logo that looked like a 70's-80's Sci-Fi themed show/film, so having a big gold plated logo helped to convey that.
I also did a variation for a prequel story that'd be done outside of the FMP.
I also thought after the project is finished, I could extend this project outside of college by creating a comic or even doing another story called OMICRON: BAND OF HEROES, which would be a prequel.
This is the logo I settled on; I wanted a logo that looked like a 70's-80's Sci-Fi themed show/film, so having a big gold plated logo helped to convey that.
I also did a variation for a prequel story that'd be done outside of the FMP.
FMP - Experimentation: Action Figure Packaging Mock-up.
I attempted to make an action figures packaging to tie in with the research I did into ReSaurus.
For the inspiration, I looked at the boxed action figures I owned and also looked at a few via the internet.
While the outcome is a tad plain and is very much a W.I.P, I could see it being sold on shelfs.
If I have the chance, I will do the back of the packaging too.
For the inspiration, I looked at the boxed action figures I owned and also looked at a few via the internet.
While the outcome is a tad plain and is very much a W.I.P, I could see it being sold on shelfs.
If I have the chance, I will do the back of the packaging too.
Monday, 26 May 2014
FMP - Research: Kenneth Lilly's ReSaurus Action Figure Development
Research: Kenneth Lilly. (Action Figure designer for ReSaurus.)
ReSaurus was a prominent action figure company from the early 90's till early 2000's, creating action figures for Sonic the Hedgehog, Resident Evil, Quake, Gex (Which unfortunately were never released.) and the one I'm mainly focusing on in this post, Crash Bandicoot.
Kenneth Lilly worked as a figure designer during the heyday of ReSaurus, creating the initial designs for Crash Bandicoot and Sonic the Hedgehog figures.
He also helped create a line of figures for Quake and Gex. (Which never got released.)
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| Another portfolio page for Crash Bandicoot. |
Infact, one of the action figure sheets, Dr N.Gin, was used for the next game in the series.
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| Dr. N.Gin's figure sheet, the arrows signify where the figures articulation is. |
I really like the look of these model sheets, they're really well made and easily portray how the figures would work. Plus, they could be used for anything, so added bonus.
I'd like to try doing something like this, which I could do by adding hinges and articulation points to my existing model sheets.
Here's a few more pieces from Kenneth Lilly.
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| Dr N.Brio's figure sheet. The figure was never made, but the design survived. |
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| Koala Kong. The figure was never made, but the design survived. |
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| Dingodile. This figure was made available in the second wave of figures. Again, I like the articulation points and detail. |
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| Accessories. Every action figure needs accessories. |
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| Amy Rose from the Sonic the Hedgehog Line of figures. |
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| Dr Eggman from the Sonic the Hedgehog figures. |
Sunday, 25 May 2014
FMP - Reflective Pratice (Kinda): Open-ended Project? Yep.
One thing I've aimed for with this project is keeping it very open ended.
Is this project a video game? Maybe.
Is this project a comic? Could be.
Is this Project a TV show/Movie? Why not?
Is this project a set of action figures? The skys the limit.
The pieces I've done so far, mainly the character model sheets and the designs could be interpretted in multiple ways.
Video games, animation, comics and action figures all use character sheets, and because of this, the art I'm doing could be used in many different ways.
I'm trying to fill all four types of output, which so far, I've done an animation for the TV Show/Movie outcome, and for the video game outcome, I could revamp the poster I'm making into a game cover.
For the comic outcome, I could do a front cover for a first issue, and for the action figure outcome, I could design a backing card (The cardboard part of an action figures packaging, which usually has a lot of information on it.) for the figures, and do both the front and back.
Is this project a video game? Maybe.
Is this project a comic? Could be.
Is this Project a TV show/Movie? Why not?
Is this project a set of action figures? The skys the limit.
The pieces I've done so far, mainly the character model sheets and the designs could be interpretted in multiple ways.
Video games, animation, comics and action figures all use character sheets, and because of this, the art I'm doing could be used in many different ways.
I'm trying to fill all four types of output, which so far, I've done an animation for the TV Show/Movie outcome, and for the video game outcome, I could revamp the poster I'm making into a game cover.
For the comic outcome, I could do a front cover for a first issue, and for the action figure outcome, I could design a backing card (The cardboard part of an action figures packaging, which usually has a lot of information on it.) for the figures, and do both the front and back.
FMP - Research: Milton Knight's Robotnik
Research: Milton Knight's Dr. Robotnik from Adventures of Sonic the Hedgehog.
(NOTE: I don't know what happened to the text on this post, sorry.)
Dr. Robotnik is the main antagonist of the Sonic the Hedgehog series, and in recent years, he's been called (NOTE: I don't know what happened to the text on this post, sorry.)
Dr. Eggman, but back in 1993, DIC was commissioned for a US Sonic the Hedgehog TV show.
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| The design of Dr. Robotnik in the games during the early 90's. Agruably, it's a very simple design, round in look and with very little cartoon to him. |
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| The model sheet for Dr. Robotnik, I really like Milton Knight's comments on how to create the character. |
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| The second sheet, focusing on his rotund body. Once again, I get a chuckle out of Knight's comments and guides to drawing the character. |
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| The character was rarely restricted to the round shape of his default pose, his body could be stretched into interesting poses and looks, but usually bounced straight back to fat afterwards. |
Dr. Doomcough is similar to this in my project, as he's also a ridiculed figure for his height, but still strikes fear into certain people.
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| Red Baron Robotnik, just something to leave you with. Plus I like the look of him here, kinda like Doomcough. |
FMP - Research: Doug TenNapel
Research - Doug TenNapel (Artist: Comics, video games and TV/Movies.)
He created Earthworm Jim, The Neverhood, and more recently Armikrog.He is one of my idols for the way he see's his work. His catchphrase and reason for his career is "I like to Draw.", and personally, I agree that could be the only thing that can explain someones art.
He always carries a sketchbook around with him that he fills with ideas, and he's filled hundreds of sketchbooks over the years. Whilst not every idea is used, some of his most famous creations, such as Earthworm Jim and The Neverhood started as small sketches in his books, and eventually he would develop further ideas for these creations in these sketchbooks.
His favored medium is either black sumi ink, which he uses in almost every comic and piece he creates, or clay, as he used in The Neverhood and more recently, Armikrog.
He's said to like using sumi ink as it's both controlled and crisp, but can also be really erratic, but not to the point of being bad. (He once used digital as a way of inking his comics, but said he 'felt like he was cheating on a lover', and quickly returned to sumi ink.)
When inking a comic, if the brush had excess ink on it, he'd use it to fill in the frame of the comic, making thick, black lines, and when the ink had ran thin, he'd return to the finer parts of the image.
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| The Neverhood, arguably Doug TenNapel's second most popular series. The characters and world were made entirely of clay. |
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