Rationale –
Rakes Progress – Daniel Allen
What I plan to do:
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Fifteen Scenes portraying the story from
start to finish, fully coloured and shaded with annotation for speech.
SCENE 1 - Tom
explains his game whilst a screenshot of his game is in the background.
SCENE 2 - A disgruntled Tom is confronted by Nicola
Shadow.
SCENE 3 - Nicola
Shadow shows Tom his hidden wealth, and urges him to take it.
SCENE 4 - Tom leaves his game and heads to town, whilst
Nicola devilishly ponders.
SCENE 5 - Tom buys his hideous suit, much to the
disgust of surrounding characters.
SCENE 6 - A partying drunk Tom is confronted by Sarah
and Major Oak, but he dismisses the two in a drunken rage and leaves.
SCENE 7 - After staggering into the street, Tom
starts a drunken fight with a heroine from another game, but Nicola Shadow
corrupts the heroine’s code and attacks Tom.
SCENE 8 - After the fight, Tom is cornered by Bug
Hunters, virus hunters in the game world who threaten to strip Tom's hero
status and wealth, remove him from the game and reduce him to a glitched piece
of code. Sarah Young stops them but the Bug Hunters already strip Tom of all
his money and leave him broke, much to his disparity.
SCENE 9 - Tom strikes a deal with a villain called
Babaturk, in which Babaturk falsely attacks hubville, Tom stops her and they
divide the income. A fight ensues in the town.
SCENE 10 - An overly greedy and gambling Tom refuses
to give Babaturk her share, resulting in Babaturk showing her true form, Nicola
Shadow, the mysterious virus that had started the mess.
SCENE 11 - Shadow explains her backstory. She was a
fifth Pacman ghost who was supposed to show up on the final level of Pacman,
but due to a problem, she created the infamous Pacman 'Kill Screen'.
She managed to escape the game, but her influence still exists int he game.
Because Tom was ungrateful for what he already had and all Shadow wanted all
her life was to have a game to call her own (But could not due to her virus
status), she targeted Tom for this reason.
SCENE 12 - Nicola infects Tom with her virus,
completley destroying his mind and code through torturous images of pleading
NPCs and overpowering responsibility, reducing him to a bumbling glitch, and
soon he was taken away by the Bug Hunters, as Nicola Shadow fades away, her
work done.
SCENE 13 – The scene is Tom’s vision, which is now a
spiralling purple cascade of broken code, glitched sprites, ghost-like images
of Nicola Shadow and the infamous Kill Screen from Pacman sprawling across the
screen.
SCENE 14 - A glitched Tom is locked in a glitch
vault, Sarah approaches to see him but told that contact with him would glitch
her, so teary-eyed, she bids her former suitor farewell and leaves.
SCENE 15 - Years later, a new game called Rakeman 3 is released with a new hero.
Sarah and Major Oak were given salvation into the new game, but as the game
starts, Sarah looks to the hill and see's a re-purposed Tom, now the penultimate
villain of the game and completely oblivious to his past life.
·
Character Designs for most of the main cast.
Main Protagonist - Tom Rakewell/Rakeman Jr
Secondary Protagonist - Sarah Young
Main Antagonist - Nicola Shadow
Anti-Villain – Major Oak
Anti-Hero - FPS Heroine
Secondary Antagonist - Babaturk the
Hag
Plot Point – The Bug Hunters/Baliff.
·
Rough Story outline
The
basic plot I have now is that Tom has inherited his dads fame and fortune with
the release of Rakeman Jr, a successor to the recently discontinued Rakeman.
The game consists of Rakeman Jr, fighting leaves with a rake and saving Sarah
from an evil tree called 'The Big Oak'.
Tom isn't fond of the idea of spending his life raking leaves for peoples
amusement, and the fact he's already rich from his inheritance made him
question why he should continue being the hero, and during a day of gaming, a
new character appears, calling herself Shadow, she tells Tom that wallowing in
the game isn't worth it, and that a world of self-indulgence lies beyond the
game walls, so Tom leaves the hero role and heads into a nearby video game town
with his new found riches, ready to flaunt and spend.
He does it all, buy tacky clothing, throw money at poorer video game
characters, intimidate other game heroes in drunken brawls, have some 'fun' at
video game whore houses and so forth.
Eventually, the game is threatened with shutdown, and whilst Sarah and the Big
Oak has been promised salvation into the next game in the series, Tom was
facing termination, and when the bug finders try to strip him of his status,
Sarah uses her accumulated riches to pay them off for a few days, but it's too
late, Tom is losing his hero status and slowly, his mind.
In an act of disparity, Tom comes to an agreement with an old hag named
Babaturk, who's a villain of another video game, Piccolo-Zappdee. (A fake game,
Babaturk is actually Shadow in disguise.)
In return for a cut of the riches, Tom would defeat the hag and reclaim his
hero status.
This plan would've never worked, Tom was only a hero for defeating the Big Oak,
but some of the people were suckers, and paid into Tom's scheme, but not at the
rate of his old role.
His downfall came when he refused to pay Babaturk her share, so she confronts
Tom at a gambling house, saying if he wins a simple game of cards, she'll leave
the Rakeman alone, but if she wins, she'll strip Tom of his money and reduce
him to a glitchy mess.
The game is rigged, and Tom undoubtedly loses.
To further torture him, the hag transforms into Shadow, and surrounds Tom with
pleading NPCs, all wanting him to help them, but under the pressure, Tom's code
breaks and he becomes nothing more than a broken glitch in the code.
The bug handlers apprehend him, and put him in a 'Madhouse' for failed game
heroes and glitches.
Sarah approaches the madhouse, still not giving up on Tom, but the bug handlers
warn her that contact with him would break her code too, so teary-eyed, Sarah
bids farewell to the broken Tom and goes, leaving a broken Tom glitching and
shouting.
Years later, Sarah is in a new game called Rakeman 3, with a new Rakeman as the
hero who loves his job, but as Sarah monologues about the moral of the story,
her visions pans to the Great Oak, who now has a new partner in crime.
A dememnted, unrecognisable Tom Rakewell stands above the tree, cackling and
completley insane and repurposed for villainy.
Research:
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Disney Animators (Wreck-It Ralph etc)
Seeing how Wreck-It Ralph is one of my biggest inspirations for this
idea, I could look into how the characters were designed and if there was any
early ideas and concepts.
·
Don Bluth
Don Bluth is arguably one of the greatest animators of all time, and
his artwork shows this. (He’s also ex-Disney animator.) I can look into his preliminary
sketches and his films.
·
Video game artists
I’ve been looking into Charles Zembillas so far, who created initial concepts
for the characters of Crash Bandicoot and Spyro the Dragon.
He owns an Animation/Character Design school in California.
I’ll also look at some other game artists too.
Materials
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Traditional Drawing (Paper, Pencils)
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Adobe Photoshop (Colouring, Shading)
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Wacom Bamboo Graphics Tablet (Input)